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^L^ Benutzer

Anmeldungsdatum: 10.08.2005 Beiträge: 485 Wohnort: wien.at
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Verfasst am: Sa. 22-Sep-2007 (11:43) Titel: 3D Outside the Box (3DOB) -> 3D Modeling/Voice Builder |
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3D Outside the Box (3DOB) 0.0.5016 ALPHA (Anbieter: mXac - AU)
DD: Sep 2007 - 12,3 MB - Englisch - Installer (.exe)
OS: Windows ab 2000
HP: http://www.mxac.com.au/m3d
DL: http://www.mxac.com.au/m3d/download.htm
SS: http://www.mxac.com.au/m3d/screenshots.htm
GALERIE: http://www.mxac.com.au/m3d/gallery.htm
TTS SAMPLES: http://www.mxac.com.au/m3d/tts.htm
LIESMICH: http://www.mxac.com.au/Philosophy.htm 8)
3DOB ist (wird) ein auf einfache Bedienung ausgelegter 3D Modeller.
Das Aussergewöhnliche daran sind eingebaute Text-To-Speech Engine und Voice-Builder Tools
mit der man sogar aus eigenen Stimmaufnahmen TTS Voice-Files entwickeln kann!
Die vorliegende Version ist in der Entwicklungsphase (Alpha) und bis 1. Januar 2008 lauffähig.
(= SHAREWARE und soll nach Fertigstellung etwa 20 $ kosten).
| Zitat: | 3D Outside the Box is designed to be:
Easy to use
Flexible enough to allow you to experiment with different ideas
Fast to use, allowing you to produce scenes and animations in hours not days.
3D Outside the Box (aka "3D for Mere Mortals") is a 3D modelling application designed
for people who want to create quality 3D images and animations without having to get
a degree in a 3D application.
3DOB specializes in:
Landscapes
Houses and buildings
Interiors
Characters
Animations
3D Outside the Box includes a text-to-speech synthesizer that speaks text that's typed into it.
You can use it to generate speech for your animations.
The text-to-speech engine in 3DOB differs from other text-to-speech engines on the market because it supports:
Transplanted prosody - Much of the reason text-to-speech sounds bad is because it doesn't
get the "prosody" (pitch, timing, and volume) of a sentence correct. TTS fails so miserably
at this because in order to do prosody correctly, the computer must understand what it's saying.
Unfortunately, computers are a long way from this. However, a tool in the mXac
Natural Langauge Editor lets you "transplant" the prosody from a recorded voice onto a
text-to-speech voice, greatly improving the quality. It basically turns text-to-speech into a
very efficient audio compression scheme, with bit rates only a couple times higher than raw text.
As a comparison: The best voice-audio compression techniques produce a bit-rate of about
36 kBytes/minute. Raw text is about 0.3 kByte/minute compressed.
Transplanted prosody is around 2 kBytes/minute compressed.
Customize a voice - The included tools let you customize an existing text-to-speech voice,
changing the way it sounds, how it emphasizes words (prosody), and even add an accent.
Lets you make your own voice - You can use the included tools to record your own voice and
make a text-to-speech voice that sounds (mostly) like you. This is a fair amount of work,
requiring 40-80 hours of work for a quality voice, although you can have it speaking haltedly
in only an hour or two. Unfortunately, I only have a lexicon for English, so if you wish to create
a non-English voice you need to find or create a lexicon for your language, which is even more work...
just imagine entering pronunciations for the 10,000 most common words in your language.
If you do make your own voice or lexicon, E-mail me so I can link to it from this page.
________________________________________________________________________________________________
Feature list http://www.mxac.com.au/m3d/features.htm
User interface
Easy to use
Multiple panes within a window
Multiple windows
Dual-monitor support
Custom grid support
Clipping planes
On-line documentation and tutorial
Metric (and English)
Image quality
Multiple settings that trade off image quality vs. drawing times
Ray tracing (w/SMP support)
Antialiasing
Shadows
Transparency
Specular reflection
Diffuse reflection
Ambient lighting
Multiple light sources with spotlighting and accurate light intensity
Perspective and isometric
Solid modelling or wireframe
Structural modelling
Easy-to-use building structure primitives - Combine simple house forms together to produce more complex designs
Buildings can be 100 stories tall, of any size, with no limits to the number of buildings in a model.
Foundations
Framing
Staircases
Decks and verandas
Balustrades
Windows - that can be opened and closed
Doors - that can be opened and closed
Trusses
In all, hundreds of objects included
Create your own objects if you can't find what you need
Interior modelling
Lights that really work
Cabinets
Furniture - tables, chairs, lounges, beds, etc.
Decorations - tablecloths, curtains, etc.
In all, hundreds of objects included
Create your own objects if you can't find what you need
Textures
Hundreds of textures included
Volumetric textures
Customize procedural textures to create variations on existing ones
3D painting - Paint directly onto your 3D objects
Use .bmp and .jpg files
Bump and transparency maps
Custom textures are automatically embedded in 3DOB files that use them
Easily distribute textures to your clients and friends
Exterior modelling
Landscape topography
Custom-build trees and shrubs for your region
Automatic forests
Sun and moon location based on the date, time of day, and latitude
Realistic sky, including the sun, moon, you're own planets, and clouds
Fences
Roads and pathways
Pools
Tarps
In all, hundreds of objects included
Create your own objects if you can't find what you need
Character modelling
Polygon meshes
Subdivision surfaces
Vertex editing
Organic editing
Morph editing
UV texture map editing
Bone weight editing
Tailor mode (tools to create clothing)
Convert any object into a polygon mesh
Bones
Eyes, hair, and teeth/jaw objects to make character creation easier
Object editing
Build your own objects for a large variety of primitives (or other objects already in the library)
Custom objects are automatically embedded in 3DOB files that use them
Easily distribute models to your clients and friends
Animation
Animate object position and rotation
Animate attributes - such as skeleton position, open/close, on/off, etc.
Multiple scenes per file
Keyframes
Automatically generated keyframes
Graph of attributes
Real-time playback of animation
Generate .AVI files
Wave editor with a speech recognizer that can recognize where
phonemes begin and end, simplifying lip sync to fast and painless task.
Audio
Include audio in animations
Built-in wave editor
"Phoneme segmentation" to make lip sync easy
Tools to change a recorded voice, including male-to-female and vice versa.
Text-to-speech - Build your own voice.
Transplanted prosody
Misc.
Printing and saving as a bitmap
Dozens of fully-detailed sample files
Clients can use 3DOB for free when viewing models you produce
Tracing paper - Scan in plans or photos and superimpose them
on top your workspace to make modelling easier.
Effects - Image post-processing and non-photorealistic rendering
Not implimented http://www.mxac.com.au/m3d/features.htm
- These are features that 3DOB does not support but which may be implimented
if there is enough user demand for them. E-mail me at Mike@mXac.com.au to place your vote(s). |
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